Interview with Clive Barker
Thursday, July 21st, 2005
[Q&A from an interview with Clive Barker, originally written for Barnes & Noble.com]
DG: Did you dream of making films early on in your career?
Clive Barker: It’s not as important to me as writing and painting; they were my first loves. I got into movies almost as an act of self-defense. That’s the joke I always make, but it’s sort of true. The first couple of movies that were made from my material were just terrible, and I was cut out of the process completely. I wasn’t even allowed to go on the set. They just flew off and shot the darn thing. So I thought, Screw this! There’s got to be a better way. My solution was that, even if I didn’t have the proper training, I couldn’t do much worse than they had. So, I went off and made Hellraiser.
DG: Did your background in theater prove to be a help to you?
CB: Oh, immeasurably. I was very lucky because I had done some theater, and so I had experience: working with actors, working with scripts, making changes when an actor would say, “This doesn’t work,” and so on. The same things, of course, come up when you’re making cinema. The theater also taught me about knowing when a moment works and when it doesn’t — when something’s truthful and when it isn’t. One of the reasons Hellraiser still works for audiences is because, in addition to Pinhead and all the horror trappings, the story at its center is still pretty solid. And as the sequels prove, if you don’t get the character stuff right, then it doesn’t matter how great the guy with the pins in his head is. And that’s true not just of the Hellraiser movies, but also of the Halloween movies, the Candyman movies, and on and on. Sequels are hard, and they’re harder still if you decide you’re going to put all the focus on the monster and take away the humanity of the other characters. One of the things I tried to do repeatedly in my theater work was to mingle the fantastic and the realistic. And I carried that into the making of the first Hellraiser movie. You try to get the audience to buy into the characters and the world they live in; if you succeed, the horror will then affect them more deeply.
DG: Can you talk a little bit about the novella that Hellraiser is based on?
CB: It’s based on a book I wrote called The Hellbound Heart. The writing of that story introduced me to an interesting mythology: a guy with pins in his head, the cenobites, the idea of raising hell by solving a puzzle box. All of those elements that appear in the movie – including the family relationship stuff, even though that got changed a bit – are there in embryonic form in the book.
DG: What was the inspiration behind certain symbols in the story – such as the puzzle, the labyrinth, the Eastern images?
CB: They come from my personal life. My grandfather was a ship’s cook who traveled to the Far East. When he came back — which was irregularly, he wasn’t a great fan of my grandmother [laughs] — he would bring gifts to the kids, and one of the gifts that got stuck in my memory was a puzzle box. When I was thinking about the scene where the characters open the door to hell, I wondered, how do I avoid the clichés — all those images we’ve seen in a thousand Dennis Wheatley novels or cheap horror movies. I wanted to present the whole idea of the Faustian pact, and its imagery and attendant demons, in a fresh way. That meant, especially for the movie, that we had to reinvent the idea of the demonic. I had done some sketches and even drew a likeness of Pinhead, so he arrived pretty much on the screen as I’d imagined him, thanks to the genius of a couple of special-effects guys. And then, and this is not to be minimized, the make-up was inhabited extraordinarily well. Doug Bradley, who plays Pinhead, is an actor I’ve worked with many, many times. I’ve known Doug since I was 14 or 15 years old. And he does a brilliant job in the movie.
DG: He carries himself with a stillness that commands attention.
CB: He just has this tremendous presence on screen. I did, at one point, give him the note that he should think about Andy Warhol’s personality. I know, that sounds weird, but, actually, Warhol was this curiously absent presence. I only met him once, but it was like meeting someone who wasn’t there. And Doug took that note very strongly, and I think there’s a wonderfully absented quality to what he does in the film.
DG: You once referred to Pinhead as “the Noel Coward of the lower depths.” Can you elaborate?
CB: Well, you see, Coward was the quintessential Englishman who sort of downplayed everything. He spoke in this very clipped style; everything just seemed to come out through clenched teeth. Doug and I used to do parodies of it constantly. It was that rather bored tone that Coward had — you know, terribly, terribly bored with everything — that Doug was bringing sub-textually to Pinhead. And that was our little joke, that he was the Noel Coward of the lower depths.
DG: How does your approach to filmmaking differ from your approach to writing?
CB: Well, in the simplest terms, writing you do alone. Filmmaking is done surrounded by an army of other people who, if they’re good, give you ideas that are invaluable. Writing can be a pretty lonely business. When you’re making a movie you’re dealing with the flipside of that – a feeling of constantly being besieged, not only by people you like, like the costume person who wants to know whether the jacket should be black or gray, but also often by people you don’t like: producers who have an “opinion” about a scene, or so on. It never stops. Then you finish the movie, and they say it’s at the MPAA, and now you have to speak to [MPAA president] Jack Valenti. I was once told by the MPAA, that I was allowed two consecutive buttock thrusts during a sex scene, but a third would be deemed obscene. [laughs] So you get the picture.
DG: Are you at all interested in the gothic horror tradition or are you trying to create your own variation?
CB: I am interested in horror movies of every kind: gothic horror, supernatural horror. Though I will say, horror that is touched by the demonic is much more interesting to me than stalk-and-slash. Movies made about the serial killing of Californian kids are just not interesting to me.
DG: In Hellraiser, the things that are frightening have very little to do with standard slasher shocks.
CB: No, it’s much more about atmosphere. I think it has a kinship with some Italian pictures like those made by Dario Argento and Lucio Fulci, as well as a little bit with the Hammer movies made here in England. The Hammer movies were a huge influence on me when I was a young man.
DG: Do you consciously avoid the comedy imperative that plagues much of contemporary screen horror?
CB: It’s so destructive. For me a lot of that is simply about not having faith in your underlying material. And that’s disappointing to me as a viewer. I want to be scared! I don’t want everything to be tongue-in-cheek, with the filmmakers basically saying, “This is a bunch of silly crap.” I get very irritated by that, and I think audiences are starting to feel the same way. How else do you interpret the success of a movie like The Sixth Sense? It takes itself very seriously – and quite rightly, it’s a superbly made movie, scary as hell – and audiences flocked to it. Whereas, the self-mocking Scream 3 didn’t make as much money as Scream 2. At a certain point these things cannibalize themselves.
DG: Much of Hellraiser plays like a family melodrama.
CB: You’re right. Actually, Craig Sheffer, who starred in a later movie I made called Nightbreed, said that my pictures were “Bergman with gore.” I’ve always liked that; thought it was very witty. Even if it overstates the case, the point still stands that there was a lot of human stuff going on in the first Hellraiser, in Candyman, Lord of Illusions, and also in a more recent picture I produced called Gods and Monsters, which was a very human movie but nevertheless touched upon what it is to be monstrous.
DG: There are a lot of S&M overtones in the Hellraiser films, especially the first one. Are they connected to feelings about the repressed era in which it was made?
CB: It was certainly about repression and the ways we respond to it. S&M is a world I’ve found very attractive to explore. It’s a world I feel I personally understand, a world I’ve played in and hope I will continue to play in for many years to come, because I enjoy it immensely. Hellraiser came out in a slightly more conservative time, before body piercings were so ubiquitous. We were a little bit ahead of the game there. The S&M relationship plays out not just in terms of the way that Frank and Julia interact, but also in the way that the cenobites are dressed, which is very fetishistic with piercings and so on; and in the way that the beaten-up, dominated brother, Larry, responds to his wife. He’s completely under her heel.
DG: And these characters attempt to flee their frustrations by escaping into a private world of pain and pleasure?
CB: It’s true, like our own lives. Isn’t that what this is all about? It’s certainly what fantasy and horror do constantly. That is, they liberate us into a world in which our frustrations and our repressions can take an exoticized form, rendering them more safe and also, if we dare, more approachable.
October, 2000





